Plugins Compatible with Adobe CS6 (After Effects, Premiere Pro, Photoshop). Final Effects Complete 7 AE brings over 120 designer effects and transitions to Macintosh and Windows versions of Adobe After Effects and Premiere Pro CC, CS6, CS5.x, and CS4. These simple-to-use filters allow you to create unique organic looks with just a few simple.
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These Color tools are available within a Lumetri Color workspace in Premiere Pro. Using these tools, you can adjust color, contrast, and light in your sequences in new and innovative ways.
With editing and color grading working hand in hand, you can freely move between editing and grading tasks without the need to export or launch a separate grading application.The Color workspace is designed not just for experienced colorists but also for editors who are new to color grading. You can apply simple color corrections or complex Lumetri Looks using intuitive sliders and controls. Or you can easily adjust cuts or fine-tune grades using advanced color correction tools like curves and color wheels. RGB Curves let you adjust luma and tonal ranges across the clip using curves. The master curve controls the Luma. Initially, the master curve is represented as a straight white diagonal line. The upper-right area of the line represents highlights and the lower-left area represents shadows.
Adjusting the master curve adjusts the values of all three RGB channels simultaneously. You can also choose to selectively adjust tonal value only for Red, Green, or Blue channels. To adjust different tonal areas, add control points directly to the curve.
Click directly on the curve line and then drag the control point to adjust a tonal area. Dragging a control point up or down lightens or darkens the tonal area you’re adjusting. Dragging a control point left or right increases or decreases the contrast. To delete a control point, press Ctrl (Windows) or Cmd (Mac OS) and click the control point. Premiere Pro offers the following color curves that you can use to make different types of curve-based color adjustments to your clip. Hue versus Saturation - Select a hue range and adjust its saturation level.
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Hue versus Hue - Select a hue range and change it to another hue. Hue versus Luma - Select a hue range and adjust the luma. Luma versus Saturation - Select a luma range and adjust its saturation. Saturation versus Saturation - Select a saturation range and increase or decrease its saturation. You can adjust colors using control points. Here are some of the ways you can manipulate control points to adjust your color. Add individual control points by clicking directly on the curve.
Constrain your adjustment to a determined range by creating a minimum of three control points. You can add as many control points as you like. You can add three control points automatically to the curve by using the Eyedropper tool. For more information, see. Drag the center control point up or down to raise or lower the output value of the selected range. For example, you can use the Hue versus Sat curve to select a green range; dragging up increases the saturation of that range of green colors in your video, while dragging down reduces the saturation. Press the Shift key to lock a control point on the X so it can only move up and down.
While moving a control point, a vertical band appears to help you judge your final result. It is useful in the Hue versus Hue curve, where it can be tricky to judge the resulting hue. For example: you want to fine-tune some skin tone values which look a bit red.
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You can use the Hue versus Hue curve to select a range of red colors; with the center control point selected the vertical indicator helpfully shows you that pulling down shifts the red toward orange, which is much better for skin-tone. Premiere Pro processes effects that are applied before the current Lumetri effect (including more Lumetri Color effects) before sampling the color. If the earlier applied effects affect the color, the changed color is what gets sampled.
Effects that are applied after the current Lumetri effect are not considered when sampling the color.Sections within the Lumetri panel process from top down, so Basic, Creative, and RGB Curves all get processed before feeding into the Hue Saturations Curves. Note:Face Detection is on by default, and if Auto Color detects faces in either the reference or current frame it gives higher weight to the colors in the facial region.This feature yields much higher quality matches of skin tone especially when there are distracting colors in the background, but you can disable it for situations where you want or need the whole frame to be evaluated equally.If you use face detection, there is a slight increase in the amount of time it takes to calculate the match.
If you are working with footage that does not contain any faces, disable face detection to speed up the color matching. Use the color wheels to adjust intensity levels of shadows, midtones, and highlights. You can also use the accompanying sliders instead of the wheels to make these adjustments.You can adjust the shadow or highlight detail to brighten or darken areas in an otherwise well-lit clip. You can isolate the regions that need correction and apply these adjustments. Use the Midtone color wheel to adjust the overall contrast of the clip. Wheels with empty centers indicate that no adjustments have been made.
Click in the middle of the wheel and drag the cursor to fill in the wheels and make adjustments as required. If you use the slider control, drag the slider up to increase the value or drag the slider down to decrease the value.
For example, drag the Shadow slider up to lighten shadows, and drag the Highlights shadow down to darken highlights. The HSL section of the Lumetri panel combines with the existing tools to give you even finer control of your shots. It is commonly used after primary color correction is complete.The goal is control over a specific color, not the overall image. Control over a single color is useful, for example, when the overall hue saturation curves are hitting their limits. Curves are then lowered to meet broadcast safe limits. Another typical scenario includes enhancing a specific color by making it stand out from the background or keying a specific luminance range, like a sky. To set a target range, click “Key” to twirl down the range selector controls. You can use eyedroppers to select/add/exclude target ranges.
Select an eyedropper (for example. 'Set Color'), move over the color range you’d like to sample, and then click to apply the range. If you hold down the Cmd/Ctrl modifier key while hovering over the program monitor, you can set the eyedropper to a 5x5 pixel selection.
Select a color range from the color range presets (C/M/Y/R/G/B).Use the range selector tools to fine tune the range. To move the entire range:. Click the desired H/S/L slider and move it to left/right while holding down the mouse key. Use the triangles at the top of the slider to expand/restrict the range and the bottom triangle to feather the selection. Deselect Hue, Saturation, Lightness ranges entirely.
When deselected, the entire range is included in the key. By deselecting H,S ranges you can quickly adjust luma-range for applying a lightness key. Drag to set or add colors to the HSL range.To reset the ranges, click the reset button below the sliders or double-click the appropriate range to reset a single range. Use the key option (Colors/Black, Color/Gray, or White/Black) below the slider controls to view the selected range of the image. Use the Invert button next to it to invert the key.
To get to the corresponding grading mode in Premiere Pro, select a section in Lumetri panel. For example, selecting the Wheels section in Lumetri panel maps the control surface hardware to Wheels mode and selecting Creative changes the mode and maps the corresponding wheels and sliders. You can also manually select a mode from the control surface device if the mode was mapped (that is Elements). The Lumetri panel UI then shows the corresponding section if the panel is visible. The last used mode remains active until manually switched to another one. The Lumetri Scopes panel (Window Lumetri Scopes) displays a set of resizeable built-in video scopes: Vectorscopes, Histogram, Parade, and Waveform.
These scopes help you accurately evaluate and color-correct your clips. At any given point, you can display all five scopes in the Lumetri Scopes panel.You can select 8-bit, float, or HDR in the drop-down list on the lower-right corner of the Lumetri Scopes panel depending on the nature of scopes that you want to analyze.
For example, the scopes change to high dynamic range data ranges when you select HDR, with the scope scale showing a range between 0-10000 Nits. Displays waveforms representing levels of the luminance and color difference channels in the digital video signal. You can choose from RGB, YUV, RGB-White, and YUV-White parade types.For example, if you are comfortable with viewing YUV waveforms, you can use the YUV Parade scope when making color and luminance adjustments. On the other hand, if you want to compare the relationship between the red, green, and blue channels, use the RGB Parade scope that displays waveforms representing the levels of the red, green, and blue channels in a clip.
You can select from the following available waveform scopes:. RGB waveform: Displays the RGB signals overlaid to give a snapshot view of the signal level of all the color channels. Luma waveform: Displays the IRE values between –20 to 120, allowing you to effectively analyze the brightness of shots and measure the contrast ratio.
YC waveform: Displays the luminance (represented as green in the waveform) and chrominance (represented as blue) values in your clip. YC no Chroma waveform: Displays only the luminance values in your clip.
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